AI Insights · Timothy · July 2021
Top 5 Third Person Games on Android in Venezuela Q2 2021
Discover the performance trends of the top 5 third-person games on Android in Venezuela during Q2 2021, including download rates, active users, and revenue insights.
During the second quarter of 2021, the top five third-person games on Android in Venezuela showcased varied performance metrics in terms of downloads, active users, and revenue. Here’s a closer look at how these games fared:
Crash Bandicoot: On the Run! from King saw its weekly downloads peak at around 50K in late March but experienced a steady decline to approximately 2.2K by the end of June. Weekly active users also fluctuated, starting at 76.7K and reaching a high of 167.7K in mid-April before settling at around 80.4K by the end of the quarter. Revenue-wise, the game had minimal earnings, with a notable $24 during the first week of April.
Real Bike Racing by Italic Games displayed consistent performance in downloads, starting at about 12.5K in late March and ending Q2 with a peak of approximately 24.2K. Active user numbers followed a similar upward trend, rising from 36.5K to 67.6K by the end of June. The game did not generate any notable revenue during this period.
Free Fire from Garena International I maintained strong metrics throughout the quarter. Weekly downloads varied, peaking at around 24.1K in early June. Active users consistently increased from 545.4K to about 708.9K. The game also generated steady revenue, fluctuating between $1.9K and $3.6K weekly, with a peak of $3.3K in the final week of June.
Talking Tom Gold Run by Outfit7 Limited had a gradual increase in downloads, starting at 8.3K in late March and reaching a high of 20.6K by mid-June. Active users followed a similar pattern, increasing from 71.3K to 110.2K by the end of the quarter. The game generated minimal revenue during this period.
Finally, Body Race from Gismart, which was released in mid-May, experienced an initial surge in downloads, peaking at approximately 46.4K in late May before declining to 9.6K by the end of June. Active users peaked at 96.6K in early June and then decreased to 32.1K by the quarter's end.
For more detailed insights into app performance, visit Sensor Tower.